Eternity Insights has published a new study on Global Gamepad Market focusing on key segments as by Type (Wired Gamepad, Wireless Gamepad, Other), by Application (PC, Smartphone, Smart TV, Other), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Gamepad Market.
The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.
Gamepad Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.
To learn more about this report
To learn more about this report
Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Gamepad market in terms of demand generation. The Gamepad market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Gamepad market for below listed coun-tries across each region.
North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).
To learn more about this report
The global Gamepad market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details
Report Attributes | Details |
The market size value in 2021 | USD XX.XX Million |
CAGR (2021 - 2028) | XX.XX % |
The Revenue forecast in 2028 | USD XX.XX Million |
Base year for estimation | 2021 |
Historical data | 2018-2019 |
Forecast period | 2022-2028 |
Quantitative units |
|
Report coverage | Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
Segments covered | By Type Outlook, Application Outlook, Regional Outlook |
By Type Outlook | Wired Gamepad, Wireless Gamepad, Other |
By Application Outlook | PC, Smartphone, Smart TV, Other |
Regional scope | North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
Country scope | U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey |
Key companies profiled | Logitech , SONY , Microsoft , Razer , Mad Catz, Thrustmaster , BETOP Rumble , Speedlink , Sabrent , Samsung , Saitake, GameSir |
Customization Available | Yes, the report can be tailored to meet your specific requirements. |
Table of Contents
1 Gamepad Market Overview
1.1 Gamepad Product Overview
1.2 Gamepad Market Segment by Type
1.2.1 Wired Gamepad
1.2.2 Wireless Gamepad
1.3 Global Gamepad Market Size by Type
1.3.1 Global Gamepad Sales and Growth by Type
1.3.2 Global Gamepad Sales and Market Share by Type (2013-2018)
1.3.3 Global Gamepad Revenue and Market Share by Type (2013-2018)
1.3.4 Global Gamepad Price by Type (2013-2018)
2 Global Gamepad Market Competition by Company
2.1 Global Gamepad Sales and Market Share by Company (2013-2018)
2.2 Global Gamepad Revenue and Share by Company (2013-2018)
2.3 Global Gamepad Price by Company (2013-2018)
2.4 Global Top Players Gamepad Manufacturing Base Distribution, Sales Area, Product Types
2.5 Gamepad Market Competitive Situation and Trends
2.5.1 Gamepad Market Concentration Rate
2.5.2 Global Gamepad Market Share of Top 5 and Top 10 Players
2.5.3 Mergers & Acquisitions, Expansion
3 Gamepad Company Profiles and Sales Data
3.1 Logitech (US)
3.1.1 Company Basic Information, Manufacturing Base and Competitors
3.1.2 Gamepad Product Category, Application and Specification
3.1.3 Logitech (US) Gamepad Sales, Revenue, Price and Gross Margin(2013-2018)
3.1.4 Main Business Overview
3.2 SONY (JP)
3.2.1 Company Basic Information, Manufacturing Base and Competitors
3.2.2 Gamepad Product Category, Application and Specification
3.2.3 SONY (JP) Gamepad Sales, Revenue, Price and Gross Margin(2013-2018)
3.2.4 Main Business Overview
3.3 Microsoft (US)
3.3.1 Company Basic Information, Manufacturing Base and Competitors
3.3.2 Gamepad Product Category, Application and Specification
3.3.3 Microsoft (US) Gamepad Sales, Revenue, Price and Gross Margin(2013-2018)
3.3.4 Main Business Overview
3.4 Razer (US)
3.4.1 Company Basic Information, Manufacturing Base and Competitors
3.4.2 Gamepad Product Category, Application and Specification
3.4.3 Razer (US) Gamepad Sales, Revenue, Price and Gross Margin(2013-2018)
3.4.4 Main Business Overview
3.5 Mad Catz (US)
3.5.1 Company Basic Information, Manufacturing Base and Competitors
3.5.2 Gamepad Product Category, Application and Specification
3.5.3 Mad Catz (US) Gamepad Sales, Revenue, Price and Gross Margin(2013-2018)
3.5.4 Main Business Overview
3.6 Thrustmaster (FR)
3.6.1 Company Basic Information, Manufacturing Base and Competitors
3.6.2 Gamepad Product Category, Application and Specification
3.6.3 Thrustmaster (FR) Gamepad Sales, Revenue, Price and Gross Margin(2013-2018)
3.6.4 Main Business Overview
3.7 BETOP Rumble (CN)
3.7.1 Company Basic Information, Manufacturing Base and Competitors
3.7.2 Gamepad Product Category, Application and Specification
3.7.3 BETOP Rumble (CN) Gamepad Sales, Revenue, Price and Gross Margin(2013-2018)
3.7.4 Main Business Overview
3.8 Speedlink (US)
3.8.1 Company Basic Information, Manufacturing Base and Competitors
3.8.2 Gamepad Product Category, Application and Specification
3.8.3 Speedlink (US) Gamepad Sales, Revenue, Price and Gross Margin(2013-2018)
3.8.4 Main Business Overview
3.9 Sabrent (US)
3.9.1 Company Basic Information, Manufacturing Base and Competitors
3.9.2 Gamepad Product Category, Application and Specification
3.9.3 Sabrent (US) Gamepad Sales, Revenue, Price and Gross Margin(2013-2018)
3.9.4 Main Business Overview
3.10 Samsung (KP)
3.10.1 Company Basic Information, Manufacturing Base and Competitors
3.10.2 Gamepad Product Category, Application and Specification
3.10.3 Samsung (KP) Gamepad Sales, Revenue, Price and Gross Margin(2013-2018)
3.10.4 Main Business Overview
3.11 Saitake (CN)
3.12 GameSir (CN)
4 Gamepad Market Status and Outlook by Regions
4.1 Global Market Status and Outlook by Regions
4.1.1 Global Gamepad Market Size and CAGR by Regions
4.1.2 North America
4.1.3 Asia-Pacific
4.1.4 Europe
4.1.5 South America
4.1.6 Middle East and Africa
4.2 Global Gamepad Sales and Revenue by Regions
4.2.1 Global Gamepad Sales and Market Share by Regions (2013-2018)
4.2.2 Global Gamepad Revenue and Market Share by Regions (2013-2018)
4.2.3 Global Gamepad Sales, Revenue, Price and Gross Margin (2013-2018)
4.3 North America Gamepad Sales, Revenue, Price and Gross Margin
4.3.1 United States
4.3.2 Canada
4.3.3 Mexico
4.4 Europe Gamepad Sales, Revenue, Price and Gross Margin
4.4.1 Germany
4.4.2 UK
4.4.3 France
4.4.4 Italy
4.4.5 Russia
4.4.6 Turkey
4.5 Asia-Pacific Gamepad Sales, Revenue, Price and Gross Margin
4.5.1 China
4.5.2 Japan
4.5.3 Korea
4.5.4 Southeast Asia
4.5.4.1 Indonesia
4.5.4.2 Thailand
4.5.4.3 Malaysia
4.5.4.4 Philippines
4.5.4.5 Vietnam
4.5.5 India
4.5.6 Australia
4.6 South America Gamepad Sales, Revenue, Price and Gross Margin
4.6.1 Brazil
4.7 Middle East and Africa Gamepad Sales, Revenue, Price and Gross Margin
4.7.1 Egypt
4.7.2 GCC Countries
5 Gamepad Application/End Users
5.1 Gamepad Segment by Application
5.1.1 PC
5.1.2 Smartphone
5.1.3 Smart TV
5.2 Global Gamepad Product Segment by Application
5.2.1 Global Gamepad Sales by Application
5.2.2 Global Gamepad Sales and Market Share by Application (2013-2018)
6 Global Gamepad Market Forecast
6.1 Global Gamepad Sales, Revenue Forecast (2018-2025)
6.1.1 Global Gamepad Sales and Growth Rate Forecast (2018-2025)
6.1.1 Global Gamepad Revenue and Growth Rate Forecast (2018-2025)
6.2 Global Gamepad Forecast by Regions
6.2.1 North America Gamepad Sales and Revenue Forecast (2018-2025)
6.2.2 Europe Gamepad Sales and Revenue Forecast (2018-2025)
6.2.3 Asia-Pacific Gamepad Sales and Revenue Forecast (2018-2025)
6.2.3.1 China
6.2.3.2 Japan
6.2.3.3 Korea
6.2.3.4 Southeast Asia
6.2.3.5 India
6.2.3.6 Australia
6.2.4 South America Gamepad Sales and Revenue Forecast (2018-2025)
6.2.5 Middle East and Africa Gamepad Sales and Revenue Forecast (2018-2025)
6.2.5.1 Egypt
6.2.5.2 GCC Countries
6.3 Gamepad Forecast by Type
6.3.1 Global Gamepad Sales and Revenue Forecast by Type (2018-2025)
6.3.2 Wired Gamepad Gowth Forecast
6.3.3 Wireless Gamepad Gowth Forecast
6.4 Gamepad Forecast by Application
6.4.1 Global Gamepad Sales Forecast by Application (2018-2025)
6.4.2 Global Gamepad Forecast in PC
6.4.3 Global Gamepad Forecast in Smartphone
7 Gamepad Upstream Raw Materials
7.1 Gamepad Key Raw Materials
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price
7.1.3 Raw Materials Key Suppliers
7.2 Manufacturing Cost Structure
7.2.1 Raw Materials
7.2.2 Labor Cost
7.2.3 Manufacturing Expenses
7.3 Gamepad Industrial Chain Analysis
8 Marketing Strategy Analysis, Distributors
8.1 Marketing Channel
8.1.1 Direct Marketing
8.1.2 Indirect Marketing
8.1.3 Marketing Channel Development Trend
8.2 Distributors
8.3 Downstream Customers
9 Research Findings and Conclusion
Appendix
Methodology/Research Approach
Research Programs/Design
Market Size Estimation
Market Breakdown and Data Triangulation
Data Source
Secondary Sources
Primary Sources
Disclaimer
To ensure high-level data integrity, accurate analysis, and impeccable forecasts
For complete satisfaction
On-demand customization of scope of the report to exactly meet your needs
Targeted market view to provide pertinent information and save time of readers
A faster and efficient way to cater to the needs with continuous iteration
Focus on Data Accuracy & Reliability
75+ Clients in Fortune 500
All your transactions are secured end-to-end, ensuring a satisfactory purchase
Ensure the best and affordable pricing